#Planet centauri pets plus#
It's "most everything else is more difficult to make" plus "also considerably more difficult to make look good". Or at least freaking genius art creators willing to work for pennies. There's a reason AAA stuff has freaking ridiculous graphics-related budgets - you basically need it to make a lot of graphical styles work worth a damn. People have been continuing to fail hard more often than not since. I was there for the playstation and initial attempts at being pretty. Gods know I'd rather see someone do crisp sprite work than fuck up 3D or vector or whatever again. People were preferring pixel over other styles for 2D games before Infiniminer even existed for Minecraft to rip off.Īnd beyond ease of creation and resource impact, it comes with a built in market that mostly grew up with the stuff and is appreciative of the aesthetic. It's also relatively low barrier of skill and trends toward lower resource drain. It's certainly a hell of a lot easier to make not-look-like-complete-ass than basically anything else. Pixel work tends to be pretty clear, when it's done well. Well, in any case I'll be (im)patiently waiting for the "best" iteration of a Terraria-like so I can have fun with that. Even if they just had doors leading into 'rooms', similar to A Valley without Wind maybe? I also wonder how come these games are stuck with pixel art? I feel they should be more vector art, or would that be too resource intensive? I also imagine these games could have more depth, as in Little BIG Planet, where there's multiple "Z levels". until I found out nearly every planet had something like that. The combat (if it were fun) and exploration draw me to these games more than anything, I remember the first time I found some underground tomb in Starbound, which I thought was pretty cool. I've also not been the most creative person so building unique structures and such wasn't something that interests me, my artistic ability is next to zero. As someone who likes melee combat in games I feel almost as if the combat should be more "Prince of Persia" and less "Mario with grappling hooks and laser beams". Hmm, yeah, I kinda feel like this might be where these kinds of games are lacking too. Maybe they should make a 2D game on the other plane so it's top down because combat in these games really don't make use of the vertical that much. And I totally agree with Virtz that the combat is just really bad. Elite Dangerous likely to come out this year, Star Citizen probably this time next year if your lucky although will still probably be missing stretch goal features.Īnyway ramble aside this game does just look like another Terraria-like and I don't see the point really, between Terraria and Starbound is there any point really of what the game can offer. Star Citizen had stretch after stretch and isn't close to being released at all and is due November (from KS), Elite Dangerous has no stretch goals and is quite close to release although it is still past it's due date which was March (from KS). I hate stretch goals though, it's either features that should be in the base game anyway or pointless shit which is way overpriced and eitherway it just makes delivery time of the project increase. Ports are in no way cheap at all especially for Xbox One and PS0 euros isn't even going to come close to covering the cost to porting in submitting to M$ and $ony let alone development and testing so maybe it's a way of seeing how many people are willing to pay for it but it's still stupid. If your going to back the project then it's assumed your going to already have the platform it's going to be released on, there isn't much incentive for backers to pay more so the game may be released on another platform. TL DR, looks cool, hope it's not bullshit. I guess that mmmight explain their Indiegogo goal being only 8,000k Euros, though that still seems really low, especially if it's a 6-person team. It also looks really polished, which is kinda anomalous of a thing on a crowdfunding site, though they say on Indiegogo that it's so they can keep working fulltime on it, due to having blown their savings on the project. Lots of really nice sprite art and a link to an OST on soundcloud. They also don't seem to be promising an infinite explorable world n' shit, so that's good. Neat stuff they're talking about including: making your own spells rescuing villagers from the underground and making a village with them (said villagers seem to be plant-people) POKEYMANS a 'programming system' or something to modify your pets behaviors. Magic, SWORDSNSTUFF, guns, mechs, so has the same indecisive sorta setting - though it doesn't (yet) seem to have dumb shit like a poop-biome, so that's cool. Totally-not-Starbound by some French guys.